Matt’s Notebook: Midnight Falls Over!
3 weeks ago
A World of Warcraft Blog
Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)Intial testing was showing that even with the first change of making Flametongue scale from AGI rather than Spellpower that caster MH's were still simming as best in slot. Reducing the damage by 20% certainly should put that to rest. Increasing WF to give 3 attacks is supposed to make up for that nerf. I am wondering if this could bring dual WF back into the picture? We'll see what the testers come back with today.
•Flametongue Weapon procs now deal roughly 20% less damage.
•The Windfury Weapon proc can now trigger 3 additional attacks, up from 2.
Elemental
•Lava Burst's damage has been increased by roughly 10%.
Restoration
•Earth Shield can no longer be dispelled.
•Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman's Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped. In addition, its effects are now raid-wide.
Glyphs
•Glyph of Hex now reduces the cooldown by 10 seconds, down from 15.
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| To the Ground! |
ShamanThen yesterday they break the incoming nerfs in a warlock thread.
Just a few additions of Glyph in spell tooltips to properly reflect their effects when you use them. Nothing new.
Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)Actually there are some buffs in there. No one cares about Elemental but i suppose the extra EQ damage is nice for them.
•Chain Heal’s effectiveness has been increased by approximately 10%.
•Hex now has a PvP duration of 8 seconds.
•Purge now dispels a single effect instead of two.
•Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.
Elemental Combat
•Earthquake damage has been increased by approximately 10%.
Enhancement
•Flametongue Weapon damage now scales from attack power instead of spell power (for Enhancement shaman only).
•Purge no longer has its mana cost reduced by Mental Quickness.
Restoration
•Cleansing Waters no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast.
•Deep Healing (Mastery) has been increased to 3% per point, up from 2.5%.
•Greater Healing Wave mana cost has been increased by 10%; healing done has been increased by 20%.
•Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman’s Spirit, exclusive to short-term Spirit buffs affecting the shaman when the totem is dropped.
Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)A very nice buff, to what had been looking like an underwhelming ability.
Enhancement
•Windfury Weapon now deals 125% weapon damage when Unleash Elements is used, up from 40%.
Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
•Elemental Reach now also increases the range of Searing Totem by 7/15 yards.
Enhancement
•Windfury Weapon now deals 40% of weapon damage when Unleash Elements is used, up from 20%.
We are seeing Enhancement at about the same dps they were at before at level 80, and are competitive with e.g. Fury warriors, Ret paladins and Unholy DKs at 85 as far as PvE dps goes. As always, it depends a lot on the encounter and the individual behind the keyboard.So I'm not on the beta, I dont know what things are like at 85, but at 80 my dps is lower on static fights, while its a bit better on dynamic fights. On average it may be about the same, but on the benchmark fights where I used to be top 5, I'm now bottom 5. As shown with my post yesterday with the worlds best players we are behind every other hybrid dpser. Now I know someone has to be last, but it seems like its us far to often.
If you find that is not the case for you, let us know, but it would be helpful to provide something more than anecdotal information.
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Ghostcrawler
Lead Systems Designer
Level 85 caps
Melee Hit : 120.109 which means with base 6% from dual wielding we need 241 hit to cap our specials.
Expertise : 30.0272 which means with 2/2 Unleashed Rage we need 541 expertise to cap.
Spell Hit : 102.446 which means we need 1742 hit to cap for raid bosses (at 17%)
Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Enhancement
- Mental Quickness now reduces the mana cost of your instant spells by 75% instead of reducing the cost of shock spells by 60%.
Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)So I saw GC comment about how valuable WF/Imp Icy Talons buff was and so I figured this was coming but a 50% nerf really hurts.
Elemental
•Stoneclaw Totem now has 6186 health, up from 797. Shields your totems for up to 4143 damage, up from 664.
•Earth Shock now also reduces ranged attack speed.
Enhancement
•Dual Wield now also allows you to parry frontal melee attacks.
•Windfury Totem now increases the melee and ranged attack speed of all party and raid members within 40 yards by 10%. (Down from 20%)
•Feral Spirit now lasts 30 sec, down from 45 sec. Cooldown changed to 2 min, down from 3 min.
Restoration
•Mana Tide Totem now has a 3 min cooldown, down from 5 min.
Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)Which is them updating the scaling of imbues for level 85 and reiterating the freeing up of those 3 talent points. We do end up losing 1 expertise, which while not huge is still a loss especially considering how much rating you need per point at 85. That along with degrading hit rating at higher tiers, all adds up.
Enhancement
•Windfury Weapon now deals damage equal to two extra attacks with 4430 extra attack power. (Up from 1395 Attack Power)
•Flametongue Weapon now increases total spell damage by 750, up from 235.
•Primal Wisdom (Talent) is gone.
•Primal Wisdom (Passive) *New* - Your melee attacks have a 40% chance to immediately restore 5% of your base mana.
•Unleashed Rage is now a 2 Ranks talent, down from 3 Ranks. Now increases Expertise by 4/8 (up from 3/6/9), increases all party and raid members' attack power by 5/10% (up from 4/7/10%)
Restoration
•Earthliving Weapon now increases healing done by 531, up from 167.
•Healing Wave base healing value reduced by 25%. Mana cost changed to 9% of base mana, up from 6% of base mana.
•Mana Tide Totem no longer restores mana, now increases the spirit of party members within 40 yards by 200%.
Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Enhancement Changes
In our current Cataclysm build, we have cut the Primal Wisdom talent (and give it as part of the Enhancement passive) and reduced Unleashed Rage from 3 to 2 ranks, but with the same overall effect. That should take care of the extra talent points that the tree seemed to have.
We are still working on making the Searing Totem a little smarter. (Source)
Bloodlust / HeroismThat's just mean! They might as well kick us in the nads while they are at it. That was after the latest build changes.
•Ancient Hysteria (Core Hound - E) - Increases melee, ranged, and spell casting speed by 30% for all party and raid members. Lasts 40 sec.
Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for 10 min. / Instant, 6 min cooldown
I'm not sure about the Stormstrike change. It looks like a dps nerf. 25% chance for an extra 50% damage vs. a flat 20% boost. But because of the change to Maelstrom Weapon we may be needed that bonus crit to keep Elemental Devastation up.
Elemental
•Stoneclaw Totem deal and absorb effect reduced by 50%.
•Chain Lightning now has a 3 sec cooldown, down from 6 sec.
•Earthquake base damage increased by 55%. Now has a 10% chance to knock down the targets (down from 20%). Lasts 8 sec, down from 10 sec. Mana cost changed to 60% of base mana, down from 86% of base mana. Cooldown removed.
•Storm, Earth and Fire renamed to Earth's Grasp - Grants your Earthbind Totem a 50/100% chance to root nearby targets for 5 sec when cast.
•Lava Flows now also increases the the periodic damage of your Flame Shock by 20/40/60%
•Totemic Wrath is now a Tier 5 talent, up from Tier 4.
•Elemental Precision now increases damage instead of your chance to hit.
Enhancement
•Stormstrike now increases your chance to critical strike the enemy with Lightning Bolt, Chain Lightning, Lightning Shield and Earth Shock spells by 25% for 15 sec instead of increasing nature damage by 20% on the target.
•Windfury Weapon - Unleash Weapon now lasts 6 swings or until 12 sec, instead of a flat 12 sec.
•Ghost Wolf speed reduced from 40% to 30%.
•Maelstrom Weapon no longer affects Lava Burst.
Restoration
•Cleansing Waters base healing increased from [ 1916 to 2075 ] to [ 2634 to 2970 ]
•Tidal Waves no longer affects Lesser Healing Wave. Now affects Healing Surge.
•Telluric Currents is now a Tier 5 talent, down from Tier 6.
•Improved Cleanse Spirit is now a Tier 4 talent, down from Tier 5.
•Nature's Blessing is now a Tier 3 talent, down from Tier 5.
•Improved Chain Heal is gone.
•Restorative Totems renamed to Soothing Rains - Increases the amount healed by your Healing Stream Totem by 25%, and your Healing Rain spell by 15/30%.
•Blessing of the Eternals is now a Tier 6 talent, up from Tier 4. No longer increases the critical chance of your spells.
•Nature's Guardian is now a Tier 2 talent, down from Tier 4.
•Ancestral Awakening is now a Tier 5 talent, up from Tier 3.
•Improved Water Shield no longer affects Lesser Healing Wave. Now affects Healing Surge.
Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)Well I'm not seeing anything that makes me think I'll be switching any of my major glyphs. There does appear to be some healing nerfs with chain heal and healing stream. Earthliving seems to be a boost, and the resistances from Healing stream look to be ok.
•Chain Heal - Increases healing done by your Chain Heal spell to targets beyond the first by 15%, but decreases the amount received by the initial target by 10%. (Your Chain Heal heals 1 additional target.)
•Earthliving Weapon - Increases the effectiveness of your Earthliving weapon's periodic healing by 20%. (Increases the chance for your Earthliving weapon to trigger by 5%.)
•Elemental Mastery - While your Elemental Mastery ability is active, you take 20% less damage from all sources. (Reduces the cooldown of your Elemental Mastery ability by 30 sec.)
•Fire Nova - Increases the radius of your Fire Nova spell by 5 yards. (Reduces the cooldown of your Fire Nova spell by 3 seconds.)
•Ghost Wolf - Your Ghost Wolf form grants an additional 10% movement speed.
•Healing Stream Totem - Your Healing Stream Totem also increases the Fire, Frost, and Nature resistance of party and raid members within 30 yards by 150. (Your Healing Stream Totem heals for an additional 20%.)
•Hex - Reduces the cooldown of your Hex spell by 15 sec. (Increases the damage your Hex target can take before the Hex effect is removed by 20%.)
•Lava Burst - Your Lava Burst spell deals 10% more damage. (Your Lava Burst spell gains an additional 10% of your spellpower.)
•Totemic Recall *New* - Causes your Totemic Recall ability to return an additional 50% of the mana cost of any recalled totems.
•Lightning Shield - Your Lightning Shield can no longer drop below 3 charges from dealing damage to attackers.
•Grounding Totem *New* - When your Grounding Totem absorbs a spell, it attempts to reflect that spell on its caster, but the cooldown of your Grounding Totem is increased by 45 sec.
•Arctic Wolf *New* - Alters the appearance of your Ghost Wolf transformation, causing it to resemble an arctic wolf.
•Shamanistic Rage *New* - Activating your Shamanistic Rage ability also cleanses you of all dispellable Magic debuffs.
•Water Shield - Increases the passive mana regeneration of your Water Shield spell by 50%. (Up from 30%)
Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)The increased range on UE will be nice for openers I guess. Otherwise its mainly for Elementals.
Elemental
•Magma Totem base damage increased by 33%.
•Fire Nova base damage increased by 33%.
•Rolling Thunder is now a Tier 3 talent, down from Tier 4. Mana regeneration increased from 1% to 2%.
•Improved Fire Nova moved to Enhancement.
•Elemental Reach no longer increases the range of Thunderstorm, now affects the range of all your Shock spells. (Old - Just Flame Shock)
Enhancement
•Unleash Elements now has a 40 yards range, up from 30 yards.
•Totemic Vigor is gone.
•Improved Fire Nova is now a Tier 4 Enhancement Talent - Increases the damage done by your Fire Nova by 10/20% and reduces the cooldown by 2/4 sec.
Restoration
•Improved Water Shield now also procs from Greater Healing Wave.