Elemental
- Hex now lasts 1 min. Up from 30 sec.
- Searing Totem now prefer to target enemies that are afflicted by your Flame Shock or Stormstrike effects.
- Reverberation is now a Tier 2 talent. Down from Tier 3.
- Improved Fire Nova is now a Tier 3 talent. Up from Tier 2.
- Elemental Warding now reduces magical damage instead of all damage.
- Ancestral Knowledge is now named Acuity and Increases your critical strike chance with all spells and attacks by 1/2/3%.
- Convection now Reduces the mana cost of your damaging offensive spells.
Enhancement
- Heroism's "Exhausted" debuff now also affects Time Warp (Mage)
- Static Shock now procs from Primal Strike, Stormstrike, or Lava Lash (Old - All melee attacks and abilities). Chance to proc increased from 2/4/6% to 15/30/45%.
- Totemic Reach *New* - Increases the radius of your totems' effects by 15/30%.
Restoration
- Totemic Focus is now a 2-Ranks talent, down from 3-Ranks. Now also increases the duration of your totems by 20/40%.
- Cleansing Waters *New* - When your Cleanse Spirit successfully removes a harmful effect, you also heal the target for [ 1093 to 1164 ]/[ 2187 to 2330 ].
Smart searing is nice.
Looks like Fire Nova is definitely not in or rotation anymore.
Ancestral Knowledge isnt as painful to take.
Heroism? ITS CALLED BLOODLUST FFS!
Two talent points to increase the totems radius? Just increase it already We dont have the points to spend. If we skip improved shields we can take it. Or at least combine it with Totemic vigor.
2 comments:
I choose to interpret this as because Horde are awesome and were the original (and best) users of Bloodlust, only the Alliance version Heroism shares a cooldown with Timewarp. Whereas Horde mages can timewarp away even with bloodlust's exhausted debuff. Does that not seem sensible?
The Enhancement Shaman has 46 talents to choose from in their tree. Ret Pali, Shadow Priest, Affliction & Demo Warlock and the Balance Druid have 37 to choose from.
If 31 will get you to capstone talent, that leaves only choices (potentially) for those specs, while the Enhancement Shaman still has 15 options. The problem, there will only be 41 talents allocated to any class.
Accross all classes/specs the mean is 40, the median is 41. I know it's still in beta, but I'm not sure how to justify having more than 41 talents total per tree. But 46 is outrageous. That's just how I see it.
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