Tuesday, May 18, 2010

Mastery Bonuses

Shaman


Elemental

Spell Damage % 0.157 51 8.01 Increases the damage done by your spells by a percentage.

Spell Crit % 0.157 51 8.01 Increases your spell critical strike chance by a percentage.

Elemental Overload % 0.5 51 25.5 Grants a percentage chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt, Chain Lightning, or Lava Burst spell you cast to trigger a second, similar spell on the same target at no additional cost that causes half damage and no threat.



Enhancement


Physical Damage % 0.157   51   8.01%      Increases all physical damage you deal by a percentage.


Melee Haste         % 0.157    51   8.01%      Grants a percentage of melee haste.


Nature Damage    % 0.393   51   20.04 %   Increases all nature damage done by a percentage.



Restoration

Healing % 0.157 51 8.01 Increases all your healing spells by a percentage.

Meditation 0.981 51 50.03 Grants a percentage of your out of combat mana regeneration from Spirit while in combat.

Deep Healing % 0.393 51 20.04 Increases the potency of your heal over time spells by up to a percentage
So with a 51 point Enhance build we are looking at 8% Physical damage, 8% Melee Haste, and 20% Nature Damage.  I'm still hoping for that last bonus to be changed to elemental rather than nature damage.
Looking at the most recent Saurfang parse about 19% of MY (not including totems) damage is Fire and 19% is Nature.  If you include totems then the % Fire damage goes up even more.

Friday, May 14, 2010

Shadowmourne






So we got one last night. Server first for Gohst. Yeah I know he spelled it wrong. Anyway big grats to him anyway. I'm very happy for him. I think it meant more to him than it would have to any of the other candidates we could have given it to.

We also got Hard Mode Lady Deathwhisper down. Its a difficult fight, but not to difficult. Just a lot of running around avoid the exploding ghosts.  Just requires people to not screw up.

Thursday, May 6, 2010

Cataclysm leaks

Lots of screen shots.
Profession updates
Talent Calculator


The big ones are the enchanting updates lots of new possibilities, especially in weapon enchants

•Enchant Weapon - Landslide - Permanently enchant a weapon to sometimes increase attack power by 120 for 10 sec when striking in melee. Requires a level 300 or higher item. Creates Item #52776. / Reagents: Item #52555 x 6, Item #52719 x 4, Item #52721 x 2, Item #52722 x 4


•Enchant Weapon - Power Torrent - Permanently enchant a weapon to sometimes increase spell power by 40 for 15 sec when casting spells or striking in melee. Requires a level 300 or higher item. Creates Item #52774. / Reagents: Item #52555 x 12, Item #52721 x 2, Item #52722 x 4

•Enchant Weapon - Windwalk - Permanently enchant a weapon to sometimes increase dodge rating by 60 for 10 sec when striking in melee. Requires a level 300 or higher item. Creates Item #52775. / Reagents: Item #52719 x 6, Item #52721 x 2, Item #52722 x 4

•Enchant Weapon - Heartsong - Permanently enchant a weapon to sometimes increase haste rating by 350 for 15 sec when casting spells or striking in melee. Requires a level 300 or higher item. Creates Item #52761. / Reagents: Item #52555 x 2, Item #52719 x 3, Item #52721

•Enchant Weapon - Hurricane - Permanently enchant a weapon to sometimes increase haste rating by 350 for 15 sec when casting spells or striking in melee. Requires a level 300 or higher item. Creates Item #52760. / Reagents: Item #52555 x 7, Item #52721

•Enchant Weapon - Elemental Slayer - Permanently enchant a weapon to sometimes disrupt elementals when struck, dealing Arcane damage and silencing them for 5 sec. Requires a level 300 or higher item. Creates Item #52755. / Reagents: Item #52555 x 5, Item #52719

•Enchant Weapon - Avalanche - Permanently enchant a weapon to sometimes deal Nature damage to an enemy struck in melee. Requires a level 300 or higher item. Creates Item #52748. / Reagents: Item #52719 x 4

•Enchant Weapon - Mending - Permanently enchant a weapon to sometimes heal you when striking an enemy. Requires a level 300 or higher item. Creates Item #52747. / Reagents: Item #52555, Item #52719
 
Landslide seems to be the default melee enchant.  But I can see that others might be as good or better in some situations. Hurricane/Heartsong for instance if haste continues to be a high value stat for us. Avalanche could be great for us depending on how Mastery works.  Mending  could be a boon to PvP
 
Boots are getting a lot of different options as well
 
•Enchant Boots - Assassin's Step - Permanently enchant boots to increase movement speed slightly and Agility by 25. Requires a level 300 or higher item. Creates Item #52781. / Reagents: Item #52555 x 3, Item #52719 x 9, Item #52722


•Enchant Boots - Lavawalker - Permanently enchant boots to increase movement speed slightly and mastery rating by 35. Requires a level 300 or higher item. Creates Item #52782. / Reagents: Item #52719 x 10, Item #52722

•Enchant Boots - Mastery - Permanently enchant boots to increase mastery rating by 50. Requires a level 300 or higher item. Creates Item #52771. / Reagents: Item #52555 x 10, Item #52719 x 3

•Enchant Boots - Precision - Permanently enchant boots to increase hit rating by 50. Requires a level 300 or higher item. Creates Item #52769. / Reagents: Item #52555 x 8, Item #52719 x 4

•Enchant Boots - Major Agility - Permanently enchant boots to increase Agility by 35. Requires a level 300 or higher item. Creates Item #52757. / Reagents: Item #52555 x 4, Item #52719 x 2

•Enchant Boots - Haste - Permanently enchant boots to increase haste rating by 50. Requires a level 300 or higher item. Creates Item #52750. / Reagents: Item #52555 x 2, Item #52719

•Enchant Boots - Earthen Vitality - Permanently enchant boots to increase movement speed slightly and Stamina by 30. Requires a level 300 or higher item. Creates Item #52743. / Reagents: Item #52555 x 2
 
The have added more options to the speed boost than just Stamina.
 
The most revealing thing to me is the talent changes. Its obviously subject to major changes, as several abilities they said they were eliminating are still there, but here it is for your perusal
http://talent.mmo-champion.com/?shaman#,,11927
 
New Enhancement talents:
 
Focused Strikes : Tier1 : 5/5 increases Stormstrike damage by 40%.
 
Ancestral Swiftness : Tier4 : 3/3 increases movement speed by 15%  does not stack.
 
Searing Flames : Tier6 : 5/5 causes bolts from your searing totem to have a 100% chance to set the target aflame  dealing damage equal to the impact damage over 15s. Stacks up to 5 times.
 
Totemic Vigor : Tier7 : 3/3 increase the health of your totems by 10% of your maximum health.
 
Improved Lava Lash : Tier10 : 3/3 Increases lava lash damage by 30%, and by an additional 20% per ea of your stacks of searing flames, consuming those applications.
 
I like the Searing totem changes. Extra SS damage is nice, and Lava Lash suddenly got a lot more interesting.  Totemic vigor is purely PvP, but ancestral swiftness is interesting. 15% vs 8% for the boot enchant. I'm guessing this will be worth spending the points on.