ShamanSo with a 51 point Enhance build we are looking at 8% Physical damage, 8% Melee Haste, and 20% Nature Damage. I'm still hoping for that last bonus to be changed to elemental rather than nature damage.
Elemental
Spell Damage % 0.157 51 8.01 Increases the damage done by your spells by a percentage.
Spell Crit % 0.157 51 8.01 Increases your spell critical strike chance by a percentage.
Elemental Overload % 0.5 51 25.5 Grants a percentage chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt, Chain Lightning, or Lava Burst spell you cast to trigger a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Enhancement
Physical Damage % 0.157 51 8.01% Increases all physical damage you deal by a percentage.
Melee Haste % 0.157 51 8.01% Grants a percentage of melee haste.
Nature Damage % 0.393 51 20.04 % Increases all nature damage done by a percentage.
Restoration
Healing % 0.157 51 8.01 Increases all your healing spells by a percentage.
Meditation 0.981 51 50.03 Grants a percentage of your out of combat mana regeneration from Spirit while in combat.
Deep Healing % 0.393 51 20.04 Increases the potency of your heal over time spells by up to a percentage
Looking at the most recent Saurfang parse about 19% of MY (not including totems) damage is Fire and 19% is Nature. If you include totems then the % Fire damage goes up even more.
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