Flametongue Weapon damage effects for rank 3 and above now also reduce healing done to the target by 50% and lasts 5 seconds.
Flametongue Totem damage effects now also reduce healing done to the target by 50% and lasts 5 seconds.
Ghost Wolf: Cast time reduced to 2 seconds, down from 3.
The Global Cooldown of all Totems has been reduced to 1 seconds, down from 1.5 seconds.
Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.The resistance to being dispelled modifier from this talent now applies correctly to Water Breathing.
Rockbiter Weapon: Tooltip and error messages have been adjusted slightly.
Shamanistic Rage is now a Physical ability instead of a Magic spell, and thus is no longer dispellable. It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. This lasts for 15 seconds with a 2 minute cooldown.
Toughness will now also reduce the duration of movement impairing effects on you by 10/20/30/40/50%.
(Removed from notes) Nature’s Swiftness and Elemental Mastery now share a 10 second cooldown.
AWESOME. I know im going to be disapointed because I find it hard to believe these will all go live, but they rolled back the nerf to our elemental brothers and then buffed the hell out of enhancement. I will no longer be a liablity to my team in 2v2.
Not sure how to make a proper PvP build now. I need 48 in enhancement to get 5/5 toughness which leaves me a point short in resto so I'd lose 1% hit or 10 yards on totems.
This build was my first thought