Friday, February 29, 2008

Latest 2.4 patch notes.

Flametongue Weapon damage effects for rank 3 and above now also reduce healing done to the target by 50% and lasts 5 seconds.

Flametongue Totem damage effects now also reduce healing done to the target by 50% and lasts 5 seconds.

Ghost Wolf: Cast time reduced to 2 seconds, down from 3.

The Global Cooldown of all Totems has been reduced to 1 seconds, down from 1.5 seconds.

Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.The resistance to being dispelled modifier from this talent now applies correctly to Water Breathing.

Rockbiter Weapon: Tooltip and error messages have been adjusted slightly.

Shamanistic Rage is now a Physical ability instead of a Magic spell, and thus is no longer dispellable. It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. This lasts for 15 seconds with a 2 minute cooldown.

Toughness will now also reduce the duration of movement impairing effects on you by 10/20/30/40/50%.

(Removed from notes) Nature’s Swiftness and Elemental Mastery now share a 10 second cooldown.

My thoughts.

AWESOME. I know im going to be disapointed because I find it hard to believe these will all go live, but they rolled back the nerf to our elemental brothers and then buffed the hell out of enhancement. I will no longer be a liablity to my team in 2v2.
Not sure how to make a proper PvP build now. I need 48 in enhancement to get 5/5 toughness which leaves me a point short in resto so I'd lose 1% hit or 10 yards on totems.

This build was my first thought

1 comment:

Vanessa said...

I'm happy for enhancement shammies, they certainly deserved an arena buff more than any class I can think of. But I swear to god, I am sick of healing debuffs. Moratl strike on warriors? Aimed shot on hunters? Wound poison on rogues? and now Flametongue and totem? Gimme a break. Between how annoying it is to pvp heal these days already, and the power infusion nerf, Blizz are doing exceedingly weel at making my priest even less fun to play, and again less desirable in Arena compared to a kite kitty druid, a Motal Striking shammy, or a bubbladin.

Okay, I'll QQ more in private. ;)

Instant cast GW is nice. Now they ought to give it a snare removal mechanism, ala Druid forms.