Tuesday, February 24, 2009

PTR 3.1.0 Notes


Fire Nova Totem's mana cost has been reduced.

*New Talent* Booming Echoes, Tier 8, 2 point talent - Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.


Bloodlust and Heroism now puts a debuff on you preventing you from using gaining the benefits of them for 10 mins. They now have a 5 min cooldown. (Previously had a 5 min debuff with a 10 min cooldown)

Improved Stormstrike (Tier 8 ) now has a 50/100% chance to grant you 20% of your base mana when you Stormstrike.
Stormstrike (Tier 7) now affects the next 4 nature attacks but only lasts 10 secs now. (Previously only affected 2 attacks and lasted 12 secs)
Unleashed Rage (Tier 6) is now a 3 point talent. It now passively increases your agility by 1/2/3% in addition to causing your critical hits with melee attacks to increase all party and raid members' attack power by 4/7/10% if within 45 yards of the Shaman. Lasts 10 sec.
Spirit Weapons (Tier 5) now reduces all threat, just not melee threat.
Toughness (Tier 4) now increases stamina by 2/4/6/8/10% instead of increasing armor value.
*New Talent* Frozen Power, Tier 6, 2 point talent - Increases the damage done by your Frostbrand Weapon if it is enchanted on your main-hand weapon by 10/20%, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you.


Poison Cleansing Totem and Disease Cleansing Totem have been merged into 1 totem

-Cheaper Fire Nova is nice.
-I don't get the Bloodlust changes.
-Mana Regen from Stormstrike...Always a bonus, but I rarely oom in raids. Will be nice for solo, PvP, and 5 mans. So Base SS has 4 charges. Duration decreased. Does improved SS still decrease the CD by 2 sec? If that's removed this is a nerf to our raid damage.
-Unleashed Rage. Not the 3 point reduction as originally planned. 3% agility seems nice. That's 24 agi for me. Well its nice for a bonus, and it scales a bit, but its not as good as 2% crit. So this is a much smaller buff than the original planned change.
-Spirit Weapons. Scaling just leads to a greater percentage of our damage as magical. this is a very nice and needed change.
-Toughness looks like a decent PvP buff
-Frozen Power another PvP talent. Frost Shock Roots? Yes please.
-Poison/Disease totem. Combiniting these is long over due. I dont see mention of Healing/Mana though which makes me sad. Thats the one I really was looking forward to.

They are also adding new crafting patterns for Boots and Belts similar to what was found in SSC/TK

Dual Spec ability costs 1000 gold

PS. There seems to be conflicting versions of changes. One set of patch notes says the SS cooldown is reduced by 2 seconds the other states the duration is decreased. Lets hope its the cd. Big difference there.

A couple of other changes
Thunder Capacitor again requires four charges.
Thunder Capacitor's cooldown functions.
Well I'm assuming with the cooldown this isnt a viable trinket. Without the c/d it was becoming a huge dps upgrade with a fire knives set up.
Tremor Totem: Now correctly pulses every 3 sec, up from 1 sec. I didn't realize it was bugged.

ETA: New Glyphs are avaialble as well.

Glyph of Thunderstorm *new* -- Reduces the cooldown on Thunderstorm by 7 sec.
Glyph of Feral Spirit *new* -- Your spirit wolves gain an additional 30% of your attack power.
Glyph of Riptide *new* -- Increases the duration of Riptide by 3 sec.
Glyph of Earth Shield *new* -- Increases the amount healed by your Earth Shield by 20%.
Glyph of Totem of Wrath *new* -- When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for .
Glyph of Hex *new* -- Increases the damage your Hex target can take before the Hex effect is removed by 20%.
Glyph of Stoneclaw Totem *new* -- Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.

Some nice PvP glyphs A 6400 hp shield is nothing to sneeze at.
Feral Sprits will need to be examined a bit more closely. May be a viable PvE choice.


Rakhman said...

This change to Stormstrike makes me hope that I can try out Static Shock - I don't use it currently because of mana issues.

If, with the talent fiddling they are doing, I can pick up Static Shock and I have loadsamana from Stormstrike and Shamanistic Rage, I could run Lightning Shield instead and maybe last longer than 2 seconds mana-wise. That't my hope anyway.

Race said...

What type of content are you running? In 25's I almost never have mana issues. Between replinishment, and Judgement of Wisdom I rarely even use SR. I usually dont even drop Mana Stream.
In 10s things are a bit different, but its hard to use so much mana that SR doesnt keep me going.

In 5 mans solo or PvP certainly the change will be helpful.