Friday, March 27, 2009

3.1 updates

General

Applying a glyph no longer requires a Lexicon of Power. The same rules for switching between dual talent specializations now apply to switching glyphs and cannot be performed while in combat, Battlegrounds (except when Preparation is up), or Arenas (no exceptions).

Races: General

Command (Orc Racial): Applies to shaman pets, and now correctly applies to death knight pets.

Classes: General


The damage threshold for Fear, Psychic Scream, Hex, Intimidating Shout, and Turn Evil to break early has been significantly reduced.
The shaman’s Fire Elemental and Spirit Wolves, mage’s Water Elemental, and druid’s Treants have all gained avoidance from area-of-effect damage similar to what warlock and hunter pets already have.

Shaman (3.1 Skills List / 3.1 Talent + Glyph Calc.)

Earth Elemental Totem: The summoned Earth Elemental should now have significantly more health and slightly more armor.
Fire Elemental Totem: The summoned Fire Elemental should now have moderately more health and mana, and its damage scaling has been increased. In addition, the Fire Elemental’s spells now cost less mana.

and finally the most important changes

Clams

A new clam, the Giant Darkwater Clam, can be obtained by fishing in Wintergrasp. This mighty clam has a greatly increased chance to drop pearls, and yields up to five times the regular amount of clam meat.
Loot from clams now stacks correctly!
Changed the icon for Succulent Clam Meat so it doesn't look quite as disgusting.


Some nice changes. I hate forgetting to go the the Lexicon when changing a glyph. Buffs to pets are great. Coomand working on wolves is great,avoidence, buffed elementals.... they should be worth using again.

Hex breaking easier sucks though. They should reduce the CD to compensate.

No comments: