Wednesday, September 29, 2010

Lions? We don't need no stinking Lions!


Not when we have Kron'Kar Annihilators.
Badass Armoured Giant Scorpions >>> Lion with a Tabard.

I can't wait to get one.

Saturday, September 25, 2010

now with extra mana savings

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Enhancement
  • Mental Quickness now reduces the mana cost of your instant spells by 75% instead of reducing the cost of shock spells by 60%.

Looks like its going to be hard to run out of mana using our normal rotation. Throwing our heals sure, but shocks and WM lightning and totems? should be fine.

Friday, September 24, 2010

Ow! That hurts!

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)

Elemental
•Stoneclaw Totem now has 6186 health, up from 797. Shields your totems for up to 4143 damage, up from 664.
•Earth Shock now also reduces ranged attack speed.

Enhancement
•Dual Wield now also allows you to parry frontal melee attacks.
•Windfury Totem now increases the melee and ranged attack speed of all party and raid members within 40 yards by 10%. (Down from 20%)
•Feral Spirit now lasts 30 sec, down from 45 sec. Cooldown changed to 2 min, down from 3 min.

Restoration
•Mana Tide Totem now has a 3 min cooldown, down from 5 min.
So I saw GC comment about how valuable WF/Imp Icy Talons buff was and so I figured this was coming but a 50% nerf really hurts.

I'm guessing the the change to DW is just giving us back the old spirit weapons parry buff minus the threat reduction?

The Feral Spirit change is actually pretty nice. Allows Wolves to line up better with any 2min trinket CD's, while still maintaining a 25% uptime.


There was also this update earlier in the week.
Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)


Enhancement
•Windfury Weapon now deals damage equal to two extra attacks with 4430 extra attack power. (Up from 1395 Attack Power)
•Flametongue Weapon now increases total spell damage by 750, up from 235.
•Primal Wisdom (Talent) is gone.
•Primal Wisdom (Passive) *New* - Your melee attacks have a 40% chance to immediately restore 5% of your base mana.
•Unleashed Rage is now a 2 Ranks talent, down from 3 Ranks. Now increases Expertise by 4/8 (up from 3/6/9), increases all party and raid members' attack power by 5/10% (up from 4/7/10%)

Restoration
•Earthliving Weapon now increases healing done by 531, up from 167.
•Healing Wave base healing value reduced by 25%. Mana cost changed to 9% of base mana, up from 6% of base mana.
•Mana Tide Totem no longer restores mana, now increases the spirit of party members within 40 yards by 200%.
Which is them updating the scaling of imbues for level 85 and reiterating the freeing up of those 3 talent points. We do end up losing 1 expertise, which while not huge is still a loss especially considering how much rating you need per point at 85. That along with degrading hit rating at higher tiers, all adds up.

Wednesday, September 15, 2010

Well now this takes a bit of the sting out.

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)

Enhancement Changes
In our current Cataclysm build, we have cut the Primal Wisdom talent (and give it as part of the Enhancement passive) and reduced Unleashed Rage from 3 to 2 ranks, but with the same overall effect. That should take care of the extra talent points that the tree seemed to have.

We are still working on making the Searing Totem a little smarter. (Source)

So there are 3 points that I've desperately been looking for. This will allow us to pick up utility talents like ancestral swiftness or totemic reach, along with all the dps talents.

Without know  for sure what things are going to look like I'm leaning towards a build like this.
http://www.wowtal.com/#k=ZbWQdJ_sN.9zi.shaman

This is welcome news after being taken behind the woodshed over the weekend.
I'm still pissed they are giving Bloodlust to Mages, but giving it to Hunters?
Bloodlust / Heroism

•Ancient Hysteria (Core Hound - E) - Increases melee, ranged, and spell casting speed by 30% for all party and raid members. Lasts 40 sec.
Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for 10 min. / Instant, 6 min cooldown
That's just mean! They might as well kick us in the nads while they are at it.  That was after the latest build changes.

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)


Elemental
•Stoneclaw Totem deal and absorb effect reduced by 50%.
•Chain Lightning now has a 3 sec cooldown, down from 6 sec.
•Earthquake base damage increased by 55%. Now has a 10% chance to knock down the targets (down from 20%). Lasts 8 sec, down from 10 sec. Mana cost changed to 60% of base mana, down from 86% of base mana. Cooldown removed.
•Storm, Earth and Fire renamed to Earth's Grasp - Grants your Earthbind Totem a 50/100% chance to root nearby targets for 5 sec when cast.
•Lava Flows now also increases the the periodic damage of your Flame Shock by 20/40/60%
•Totemic Wrath is now a Tier 5 talent, up from Tier 4.
•Elemental Precision now increases damage instead of your chance to hit.

Enhancement
•Stormstrike now increases your chance to critical strike the enemy with Lightning Bolt, Chain Lightning, Lightning Shield and Earth Shock spells by 25% for 15 sec instead of increasing nature damage by 20% on the target.
•Windfury Weapon - Unleash Weapon now lasts 6 swings or until 12 sec, instead of a flat 12 sec.
•Ghost Wolf speed reduced from 40% to 30%.
•Maelstrom Weapon no longer affects Lava Burst.

Restoration
•Cleansing Waters base healing increased from [ 1916 to 2075 ] to [ 2634 to 2970 ]
•Tidal Waves no longer affects Lesser Healing Wave. Now affects Healing Surge.
•Telluric Currents is now a Tier 5 talent, down from Tier 6.
•Improved Cleanse Spirit is now a Tier 4 talent, down from Tier 5.
•Nature's Blessing is now a Tier 3 talent, down from Tier 5.
•Improved Chain Heal is gone.
•Restorative Totems renamed to Soothing Rains - Increases the amount healed by your Healing Stream Totem by 25%, and your Healing Rain spell by 15/30%.
•Blessing of the Eternals is now a Tier 6 talent, up from Tier 4. No longer increases the critical chance of your spells.
•Nature's Guardian is now a Tier 2 talent, down from Tier 4.
•Ancestral Awakening is now a Tier 5 talent, up from Tier 3.
•Improved Water Shield no longer affects Lesser Healing Wave. Now affects Healing Surge.
I'm not sure about the Stormstrike change. It looks like a dps nerf. 25% chance for an extra 50% damage  vs. a flat 20% boost. But because of the change to Maelstrom Weapon we may be needed that bonus crit to keep Elemental Devastation up.

Unleash WF is a flat out nerf. Unless we are moving we will normally have a lot more than 6 MH attacks in 12 seconds.

Poor Ghost Wolf. Not a huge nerf, but 10% is 10%

And of course they are once again taking Lava Burst off of Maelstrom Weapon. There goes our auto crits. There goes our near 100% uptime of Elemental Devastation. There goes our instant burst damage. They did this to us in Wrath so I guess I shouldn't be surprised they did it again. Just one more thing I was really looking forward to being removed, like Path of the Titans and guild talents.

On top of that the the stoneclaw shield is being cut in half.  The only positive is the cooldown on Chain Lightning is being reduced to 3 seconds, so on multi target fights we should be able to use it for every MW proc.

Thursday, September 2, 2010

Glyphs!

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)


•Chain Heal - Increases healing done by your Chain Heal spell to targets beyond the first by 15%, but decreases the amount received by the initial target by 10%. (Your Chain Heal heals 1 additional target.)
•Earthliving Weapon - Increases the effectiveness of your Earthliving weapon's periodic healing by 20%. (Increases the chance for your Earthliving weapon to trigger by 5%.)
•Elemental Mastery - While your Elemental Mastery ability is active, you take 20% less damage from all sources. (Reduces the cooldown of your Elemental Mastery ability by 30 sec.)
•Fire Nova - Increases the radius of your Fire Nova spell by 5 yards. (Reduces the cooldown of your Fire Nova spell by 3 seconds.)
•Ghost Wolf - Your Ghost Wolf form grants an additional 10% movement speed.
•Healing Stream Totem - Your Healing Stream Totem also increases the Fire, Frost, and Nature resistance of party and raid members within 30 yards by 150. (Your Healing Stream Totem heals for an additional 20%.)
•Hex - Reduces the cooldown of your Hex spell by 15 sec. (Increases the damage your Hex target can take before the Hex effect is removed by 20%.)
•Lava Burst - Your Lava Burst spell deals 10% more damage. (Your Lava Burst spell gains an additional 10% of your spellpower.)
•Totemic Recall *New* - Causes your Totemic Recall ability to return an additional 50% of the mana cost of any recalled totems.
•Lightning Shield - Your Lightning Shield can no longer drop below 3 charges from dealing damage to attackers.
•Grounding Totem *New* - When your Grounding Totem absorbs a spell, it attempts to reflect that spell on its caster, but the cooldown of your Grounding Totem is increased by 45 sec.
•Arctic Wolf *New* - Alters the appearance of your Ghost Wolf transformation, causing it to resemble an arctic wolf.
•Shamanistic Rage *New* - Activating your Shamanistic Rage ability also cleanses you of all dispellable Magic debuffs.
•Water Shield - Increases the passive mana regeneration of your Water Shield spell by 50%. (Up from 30%)
Well I'm not seeing anything that makes me think I'll be switching any of my major glyphs.  There does appear to be some healing nerfs with chain heal and healing stream. Earthliving seems to be a boost, and the resistances from Healing stream look to be ok.

Well 10% to lava burst is very nice on 2nd glance. With LvB being on Maelstrom Weapon we will be using it on CD as much as we can to keep elemental devastation up.

There is a lot of situational use here though, and with the swapability of glyphs I can certainly see  using Hex when you need CC, SR on certain fights, and Fire Nova for big add fights.