Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Enhancement Changes
In our current Cataclysm build, we have cut the Primal Wisdom talent (and give it as part of the Enhancement passive) and reduced Unleashed Rage from 3 to 2 ranks, but with the same overall effect. That should take care of the extra talent points that the tree seemed to have.
We are still working on making the Searing Totem a little smarter. (Source)
So there are 3 points that I've desperately been looking for. This will allow us to pick up utility talents like ancestral swiftness or totemic reach, along with all the dps talents.
Without know for sure what things are going to look like I'm leaning towards a build like this.
http://www.wowtal.com/#k=ZbWQdJ_sN.9zi.shaman
This is welcome news after being taken behind the woodshed over the weekend.
I'm still pissed they are giving Bloodlust to Mages, but giving it to Hunters?
Bloodlust / HeroismThat's just mean! They might as well kick us in the nads while they are at it. That was after the latest build changes.
•Ancient Hysteria (Core Hound - E) - Increases melee, ranged, and spell casting speed by 30% for all party and raid members. Lasts 40 sec.
Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for 10 min. / Instant, 6 min cooldown
Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
I'm not sure about the Stormstrike change. It looks like a dps nerf. 25% chance for an extra 50% damage vs. a flat 20% boost. But because of the change to Maelstrom Weapon we may be needed that bonus crit to keep Elemental Devastation up.
Elemental
•Stoneclaw Totem deal and absorb effect reduced by 50%.
•Chain Lightning now has a 3 sec cooldown, down from 6 sec.
•Earthquake base damage increased by 55%. Now has a 10% chance to knock down the targets (down from 20%). Lasts 8 sec, down from 10 sec. Mana cost changed to 60% of base mana, down from 86% of base mana. Cooldown removed.
•Storm, Earth and Fire renamed to Earth's Grasp - Grants your Earthbind Totem a 50/100% chance to root nearby targets for 5 sec when cast.
•Lava Flows now also increases the the periodic damage of your Flame Shock by 20/40/60%
•Totemic Wrath is now a Tier 5 talent, up from Tier 4.
•Elemental Precision now increases damage instead of your chance to hit.
Enhancement
•Stormstrike now increases your chance to critical strike the enemy with Lightning Bolt, Chain Lightning, Lightning Shield and Earth Shock spells by 25% for 15 sec instead of increasing nature damage by 20% on the target.
•Windfury Weapon - Unleash Weapon now lasts 6 swings or until 12 sec, instead of a flat 12 sec.
•Ghost Wolf speed reduced from 40% to 30%.
•Maelstrom Weapon no longer affects Lava Burst.
Restoration
•Cleansing Waters base healing increased from [ 1916 to 2075 ] to [ 2634 to 2970 ]
•Tidal Waves no longer affects Lesser Healing Wave. Now affects Healing Surge.
•Telluric Currents is now a Tier 5 talent, down from Tier 6.
•Improved Cleanse Spirit is now a Tier 4 talent, down from Tier 5.
•Nature's Blessing is now a Tier 3 talent, down from Tier 5.
•Improved Chain Heal is gone.
•Restorative Totems renamed to Soothing Rains - Increases the amount healed by your Healing Stream Totem by 25%, and your Healing Rain spell by 15/30%.
•Blessing of the Eternals is now a Tier 6 talent, up from Tier 4. No longer increases the critical chance of your spells.
•Nature's Guardian is now a Tier 2 talent, down from Tier 4.
•Ancestral Awakening is now a Tier 5 talent, up from Tier 3.
•Improved Water Shield no longer affects Lesser Healing Wave. Now affects Healing Surge.
Unleash WF is a flat out nerf. Unless we are moving we will normally have a lot more than 6 MH attacks in 12 seconds.
Poor Ghost Wolf. Not a huge nerf, but 10% is 10%
And of course they are once again taking Lava Burst off of Maelstrom Weapon. There goes our auto crits. There goes our near 100% uptime of Elemental Devastation. There goes our instant burst damage. They did this to us in Wrath so I guess I shouldn't be surprised they did it again. Just one more thing I was really looking forward to being removed, like Path of the Titans and guild talents.
On top of that the the stoneclaw shield is being cut in half. The only positive is the cooldown on Chain Lightning is being reduced to 3 seconds, so on multi target fights we should be able to use it for every MW proc.
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